You create a 20-foot-radius Sphere cloud of drifting pollen and faint globules of yellow-green light centered on a point within range. The cloud lasts for the duration or until strong wind (such as the one created by Gust of Wind) disperses it, ending the spell. Its area is Heavily Obscured.
Each target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. Each Charmed target has a speed of 0 and treats all creatures as friendly until attacked.
A creature must also make this save when the Sphere moves into its space and when it enters the Sphere or ends its turn there. A creature makes this save only once at the end of their turn.
The Sphere moves 10 feet away from you at the start of each of your turns.
* - (a pinch of pollen)
Comments