Level
Cantrip
Casting Time
1 Special
Range/Area
30 ft.
Components
V
Duration
Until Dispelled
School
Illusion
Attack/Save
None
Damage/Effect
Causes all nearby enemys to go passive for rest of round allowing for any rest needed, investigations, etc. At start of next round caster + one person of their choice each roll a d20. If the added amounts are equal to or less than 28 then you roll a dice closest to the amount of enemies and that amount lives. If rolls equal over 28 then roll a d4. 1=All enemies are blinded for the rest of the round. 2=All teammates have disadvantage for rest of round. 3=All enemies are limited to unarmed attacks. 4=All enemies die.
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