Level
1st
Casting Time
1 Reaction *
Range/Area
Sight 60 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect

Through a flash of magical misdirection, you unsettle the creature that initiated the action, channeling its hesitation into inspiration for another being. The initiating creature must roll a second d20 and use the lower of the two rolls.

Afterward, you may select another creature within sight (including yourself). That creature gains advantage on the next attack roll, ability check, or saving throw it attempts within the next minute. A creature can benefit from this spell’s effect only once at a time.

 

* - which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw

Available For: Wizard (Legacy) Wizard

Funnyhuh

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