When you cast this spell, and as an action on subsequent turns, you summon a whirlwind of molten glass around a point that you can see within range. A creature within this location is forced it to make a Dexterity saving throw as you attempt to trap it. On a failed save, the creature is Restrained, and takes 2d8 fire damage at the start of each of its turns. A creature can attempt to break free in place of an attack, making a Strength save against your spell save DC. On a successful save, the effect ends.
You can only Restrain one creature at a time in this way; if you attempt to entrap another, the first creature is released.
If a creature dies while Restrained in this way, you can end the spell to fully encase it in glass. The body of a creature encased in this way can be preserved indefinitely for study or later resurrection, so long as the glass remains intact.
* - (A shard of colored glass or a fragment of amber)
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