You may overload the minds of your enemies by connecting their minds to your favorite piece of garbage, dealing psychic damage on hit. As an action while your favored garbage is on your person, you can magically overload the mind of a creature you can see within 30 feet, flooding its head with information from your favored garbage. The creature must make an Intelligence saving throw against your spell save DC; the target takes 1d10 psychic damage on a failed save or half as much on a successful save. The damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10) in this class.
Whenever you use this feature you can expend a 1st level spell slot to deal 2d10 additional psychic damage on a failed save. If the target succeeds on their saving throw, you do not expend a spell slot.
* - (favored garbage)
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