Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

You invoke divine principle over a mundane material, transforming it into a vessel of symbolic power. Touch a non-magical substance; water, blood, ash, or bone, and transmute it into a sacred form. The transformation lasts for 1 minute or until used.

Choose one of the following effects based on the material:

  • Blood or Water into Sacred Wine: The liquid becomes a radiant elixir. A creature who drinks it regains hit points equal to your Wisdom modifier (minimum 1). A creature can benefit from this healing only once per short rest.

  • Ash or Dust into Revelation: The ash flares with soft divine light in a 10-foot radius. The next time a creature within the light takes damage, it takes an additional 1 radiant damage. The light reveals invisible or ethereal creatures while they remain within it.

  • Bone or Remains into Token of Grace: The remains are transmuted into a holy token. A creature carrying it gains a +1 bonus to the next saving throw it makes within 1 minute. Only one creature can benefit from a Token of Grace at a time.

You may only have one instance of each effect active at a time.

* - ((a symbolic element such as a drop of blood, pinch of ash, fragment of bone, or drop of water (not consumed))

Available For: Cleric

Slvmb3r

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