Level
3rd
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S, M *
Duration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect

You invoke the dark power flowing in your corrupted veins, allowing your buried vampiric nature to rise and burn like a curse-fed fire. Until the spell ends, your body surges with preternatural might—too much for a mortal form to contain without cost.

While Bloodkindle Ascension is active, you gain the following benefits:

  • Predator's Agility: Your movement speed increases by 20 feet, and you can move across vertical surfaces and ceilings without falling during your turn (no action required).

  • Crimson Fangs: Once per turn when you hit with a melee weapon or unarmed strike, you deal an additional 2d6 necrotic damage, and regain hit points equal to half the necrotic damage dealt (no more than 10 hp per round).

  • Blood-Tinted Vision: You gain true darkvision out to 120 feet, seeing in magical and mundane darkness as if it were dim light.

  • Bloodkindle Magic: You can sacrifice 10 hit points to either gain advantage on a ranged spell attack, or can impose disadvantage on a saving throw against a spell cast on a target.
  • Fear Pulse (once): As a bonus action during the duration, you may emit a pulse of vampiric dread. Creatures of your choice within 10 feet must make a Wisdom saving throw or be frightened of you until the end of their next turn.


Price of Power:

When the spell ends, you must roll 1d4 and suffer the corresponding cost:

  1. Blood Burn – You take 2d10 fire damage as your overheated blood boils inside your veins.

  2. Mental Fracture – You have disadvantage on Intelligence, Wisdom, and Charisma checks for 1 hour.

  3. Feral Urge – Until your next long rest, you must succeed on a DC 13 Wisdom saving throw to avoid attacking a creature that deals damage to you (once per round).

  4. No Cost – The power settles cleanly this time… but you feel something watching. The DM may choose to foreshadow a long-term consequence.

* - (A drop of blood from someone who can cast spells (sacrifice 1 hit point).)

Available For: Wizard (Legacy) Wizard

Mythanthalus

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