Level
5th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Force
You conjure three blazing comets of arcane energy and hurl them at targets within range. Each comet streaks through the sky with a shimmering trail, slamming into a creature or point you can see. You can direct all three comets at one target or divide them among up to three different targets.
Each comet deals 1d10 force damage per wizard level (max 5d10 per comet) on a hit. The comets automatically hit (no attack roll), but targets can make a Dexterity saving throw to halve the damage.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you conjure an additional comet for each slot level above 5th.
Saving Throw DC: Your spell save DC
Damage Type: Force
Comments