Level
4th
Casting Time
1 Action
Range/Area
150 ft. (30 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Necrotic (...)

You cleave into the space between planes with your pact weapon and tear open a gateway between realms, creating a 30-foot-radius sphere of radiant light, centered on a point within range and lasting for the duration. As the light dissipates, this area is filled with swirling energy and shrill, delighted laughter that can be heard up to 30 feet away as a whisper of your patron's chaotic power invades your plane. 

The swirling chaos makes the area difficult terrain. Each creature that starts its turn in the area suffers a random effect determined by you rolling a d8. The number rolled determines the spell's effect, as shown below. You roll a new effect each round for each creature inside the area until it does not begin its turn within the spell's area.

You may use an action on each of your turns for the duration to move the area up to 30 feet. 

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, each target takes 1d8 extra damage of the type rolled for each slot level above 1st.

D8

Spell Effect

1

You succumb to the chaos and must make a Wisdom saving throw or suffer the effects of the confusion spell for 1 round

2

The creature must succeed on a Constitution saving throw or become blinded for 1 round

3

The creature must succeed on a Dexterity saving throw or suffer 4d8 necrotic damage, or half as much on a successful save

4

The creature must succeed on a Wisdom saving throw or suffer the effects of the confusion spell for 1 round

5

You are teleported up to 60 feet to a space of the DM’s choosing. You may not be teleported into another object or creature, nor to a place that will cause you harm, such as into lava or over a chasm

6

The creature must succeed on a Dexterity saving throw or suffer 4d8 radiant damage, or half as much on a successful save

7

The creature must succeed on a Wisdom saving throw or become frightened of you for 1 round

8

The creature must make a Charisma saving throw or suffer the effects of the Banishment spell for 1 round

 

* - (a Pact of the Blade weapon)

Spell Tags: Damage Control

Available For: Warlock (Legacy)

WorrierMN

Comments

Posts Quoted:
Reply
Clear All Quotes