Level
1st
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold

You unleash a wave of salt water. Each creature in a 15-foot cube emanating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 cold damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.

In addition, objects that are not secured, but are entirely within the Cube are pushed 10 feet away from you, and the water spray is felt for 100 feet.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.

Previous Versions

Name Date Modified Views Adds Version Actions
6/30/2025 4:15:36 AM
3
0
--
Coming Soon

Spell Tags: Damage Control

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Bard Druid Sorcerer Warlock Wizard Cleric - Tempest Domain (PHB) Druid - Circle of the Sea Warlock - The Fathomless (TCoE) Warlock - The Genie (TCoE)

Duckmaster415