Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
Melee
Damage/Effect
Thunder

When you cast this spell, you imbue your next melee weapon attack with resonating magical energy. The next time you hit a creature with a melee weapon attack before the spell ends, the attack unleashes a burst of concussive force that echoes within the target.

The initial attack deals its normal damage. At the start of the target's next turn, it takes 2d6 thunder damage as the resonating energy intensifies. Additionally, if the target moves at least 10 feet before its next turn, it takes an additional 1d6 thunder damage for every 10 feet moved beyond the first 10 feet, up to a maximum of 3d6 extra damage.

At Higher Levels: The initial thunder damage increases by 1d6 for each slot level above 2nd.

Available For: Artificer (Legacy) Paladin Sorcerer Wizard - Evoker

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