Level
8th
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Combat (...)

The caster curls their hand (or any hand like appendages capable of casting the spell), and pulls all their magical energy they can into it. Their hand becomes a bright, color-shifting ball of energy. Then, a bolt of pure power strikes the first thing the bolt strikes, dealing 5d10 of any type of damage (including pure damage that has no type). The caster may choose to expend spell slots to increase the damage, as follows:

Level 1: 2 damage per slot

Level 2: 4 damage per slot

Level 3: 6 damage per slot

Level 4: 8 damage per slot

Level 5: 10 damage per slot

Level 6: 12 damage per slot

Level 7: 14 damage per slot

Level 8: 16 damage per slot

When cast at 9th Level, the spell explodes on contact, dealing the total damage over a 3 meter sphere

The caster may not use any spells for 1d6 rounds.

 

 

Spell Tags: Damage Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Skaarf