Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect

You draw the magic into your body and allow it to change and enhance you  Like a wildshape or polymorph your clothing and armor is stored, however your gear, weapons, spell focus  familier, mount and jewelry is not. You remain in this form for 10 minutes or until the temporary hit points are used, removed, or consumed. 

This transformation takes 1 full round to happen,  during which you can not be targeted by any form of attack,  spells , or effects that do not come directly from the hand of a god (Devine Intervention) or world altering spell (wish spell).

You gain a new magical outfit, often with oversized bows and lace for females and a mask and English gentlemanly drapery for males. 

You gain the following abilities . 

Your ac is increased by +2. this is 2 higher than the armor that was absorbed in the transformation sequence . Should you not use armor this is still applied to you ac.

You gain 10 + constitution modifier in temporary HP.  These are reduced by the normal means and disappears at the end of the transformation sequence unless they are given to another being, described below. 

You gain the ability to transfer your temporary HP to another creature that you are able to touch as a bonus action . There is no limit to the number of hp that you can transfer to another creature,  however 1 temporary hp is consumed in activation of this ability. Any hp that you give to another in this way lasts for 1 hour, until they finish a short rest (if you are using quick short rest mechanics this would be shorter than 1 hour) or until reduced be taking damage. 

You gain 1 extra attack equal to your proficiency bonus.  once used these may only be replaced by casting the spell again and can not be compiled in anyway.  You may only use this feature a single time per action on your inattentive. 

You gain an Energy Blast  This Blast in a ranged spell attack witha range of 60 feet.  It deals 1d6 + your Spell casting ability bonus for damage.  this damage type maybe selected from acid, cold, fire, electricity, or poison.  This type can be changed when you cast the spell again but not if the spell is currently active. this ability gains +1d6 at levels 5,11, and 17

Lastly you gain an extra 5 feet to your base movement. This translates to your other movements as normal.  This can not add a new movement. New movements given by other spells (fly spell, spider climb, and so on) are not effected by this boost.

If this spell is cast at a level high than 1 you gain,  +1 ac, +5 temporary HP,  +1 attack and +5 feet per.

 

Available For: Bard Ranger Sorcerer Wizard Rogue - Arcane Trickster

BindMan

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