Level
6th
Casting Time
1 Minute Ritual
Range/Area
Touch
Components
V, S
Duration
1 Day
School
Abjuration
Attack/Save
None
Damage/Effect

You perform a special rite which infuses the ground or water you are touching with holy or unholy power in up to 5,000 foot radius. Grounds blessed with holy power become consecrated while grounds perverted with unholy power become desecrated instead. Consecrating a previously desecrated ground overrules the preceding effects and vice versa.

 

Consecrated ground. Creatures standing on consecrated ground have advantage on all saving throws. Undead and fiends that enter the area for the first time on a turn or start its turn there must make a Wisdom saving throw. On a failed save, the creature takes 2d8 radiant damage. On a successful save, the creature takes half as much damage.

Desecrated ground. Undead and fiends standing on desecrated ground have advantage on all saving throws. Creatures that enter the area for the first time on a turn or start their turn there must make a Wisdom saving throw. On a failed save, the creature takes 2d8 necrotic damage. On a successful save, the creature takes half as much damage.

If you cast this spell every day for 30 days in the same location, the spell lasts until it is dispelled.

Casting at higher levels will increase the area of effect by 5,000 feet for each additional spell level, up to 20,000 feet.

Available For: Cleric

KittenPatr0l

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