Level
4th
Casting Time
1 Action
Range/Area
90 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

A 20-foot radius sphere of death appears at a point you choose within range. At the end of your turn, nonmagical plants that fit fully within the sphere's confines wither and die instantly, while those too large to fit inside begin to wither. Magical plants or plant-type creatures must succeed on a Constitution saving throw, suffering 4d12 points of necrotic damage on a failure, or half as much on a success.

As an action on your turn you can shift the position of the sphere to any point within 90 feet of you. If this spell is cast in an area affected by plant growth, it takes 2 rounds for nonmagical plants to wither. The way large plants, especially magical plants, are affected by this spell is something determined by the DM.

* - (a pair of shears or a drop of poison)

Spell Tags: Damage Environment

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Druid Sorcerer Wizard

VikinYngof

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