Level
1st
Casting Time
1 Action
Range/Area
Sight
Components
V, M *
Duration
Instantaneous
School
Evocation
Attack/Save
CHA Save
Damage/Effect
Fire
You lash out at your target, making a melee attack as mild embers, temporarily, coat your weapon until after you've made the attack. The target must make a charisma saving throw. Should they pass the save, they take half damage. On a fail, they take the full damage.
The embers do not damage the weapon used in the spell, even if it's non-magical. You can add your spellcasting ability modifier to the hit roll instead of strength or dexterity.
* - (A melee weapon worth at least 1sp.)
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