"Alert Adventurer's Guild! A random Chimp Event is in progress! I repeat, we have a Chimpcon 1!"
Upon generating a loud noise from your material component, you will trigger a random chimp event for your party. Roll 1d4 to determine the event that occurs.
1 - A false alarm will occur as the chimps will not run through this area, but all hostile creatures must make a Wisdom saving throw or become frightened until their next turn.
2 - A stampede of Chimpanzees barrel through the area forcing all hostile creatures to make a Dexterity saving throw. On a failure, they take 8d10 bludgeoning damage and are knocked prone. On a successful save, they take half as much damage and are not knocked prone.
3 - A gathering of Monkeys loiter around your party, their numbers determined by a d8 roll. During your turn, you can use your bonus action to call upon them for help, to which each chimp will throw a greater healing potion at your party.
4 - You call upon an allied CR 7 Giant Ape to fight for your party that you command. If the combat ends while the Giant Ape still stands, it will leave peacefully.
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