Level
9th
Casting Time
1 Action
Range/Area
120 ft. (120 ft.2)
Components
V, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Frightened (...)

"Alert Adventurer's Guild! A random Chimp Event is in progress! I repeat, we have a Chimpcon 1!"

Upon generating a loud noise from your material component, you will trigger a random chimp event for your party. Roll 1d4 to determine the event that occurs.

1 - A false alarm will occur as the chimps will not run through this area, but all hostile creatures must make a Wisdom saving throw or become frightened until their next turn.
2 - A stampede of Chimpanzees barrel through the area forcing all hostile creatures to make a Dexterity saving throw. On a failure, they take 8d10 bludgeoning damage and are knocked prone. On a successful save, they take half as much damage and are not knocked prone.
3 - A gathering of Monkeys loiter around your party, their numbers determined by a d8 roll. During your turn, you can use your bonus action to call upon them for help, to which each chimp will throw a greater healing potion at your party. 
4 - You call upon an allied CR 7 Giant Ape to fight for your party that you command. If the combat ends while the Giant Ape still stands, it will leave peacefully.

* - (Anything that can project a loud noise like a bell, an alarm spell, your own voice, etc.)

Available For: Druid

Sirskellingdoot

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