Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Force
You unravel a portion of a creature’s physical makeup into volatile energy. Choose one creature within range. The target must make a Constitution saving throw. On a failure, it takes 4d6 Force damage and loses its next Reaction. On a success, it takes half as much damage.
If the creature is reduced to 0 hit points by this spell, its body disintegrates into raw alchemical elements and cannot be revived except by True Resurrection or Wish.
Alchemy
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