Level
2nd
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Combat (...)

You lure a creature that you can see within range into joining a dance. The target must make a Wisdom saving throw - on a failure, the target must immediately use it's Reaction, if available, to move as close yo you as it's speed allows, using the safest possible route.

If the creature ends it's movement within 15 ft. of you, you can then take a Magic action to begin dancing until the spell ends. If you do so, that creature dances along in the same way. A dancing creature must use all of it's movement to dance in place, and has Disadvantage on Dexterity saving throws and attack rolls, and other creatures have Advantage on attack rolls against it. On each of it's turns, the dancing target can take an action to collect itself and repeat it's saving throw, ending the spell on a success.

Spell Tags: Debuff Combat Compulsion

Available For: Bard

Solar_Bun_Bun

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