You harness the air and shape it to produce one of the following effects at a point you can see within range:
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Push Creature: Choose one Medium or smaller creature. It must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
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Move Object: You generate a gust of wind that moves a loose, unattended object weighing 5 pounds or less. The object is pushed up to 10 feet either toward or away from you. This movement is not forceful enough to cause damage.
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Sensory Wind Effect: You create a minor, harmless atmospheric effect, such as rustling leaves, slamming shutters, or a breeze rippling through your clothing.
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Thunder Burst: You unleash a blast of thunderous sound audible up to 100 feet away. Each creature within range (excluding you) must make a Constitution saving throw or take 1d6 thunder damage.
If you cast this spell multiple times, no more than two non-instantaneous effects can be active at a time. You may dismiss an active effect as an action.
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