Level
Cantrip
Casting Time
1 Action
Range/Area
20 ft.
Components
S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Cold

Water – Control Water – Cold Damage - You choose an area of water that you can see within range and that feet within a 5-foot cube. You manipulate it in one of the following ways:

  • You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.
  • You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.
  • You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.
  • You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.
  • You try to freeze the water on a wet creature. Make a ranged spell attack against the target. On a hit, it takes 1d4 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Available For: Sorcerer

Bennykashter

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