Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Wizard Spell Attacks

You cast Arcane energy at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 damage of a type you choose: Acid, Cold, Fire, Lightning, Poison, or Thunder.

If the damage is:

-Acid,the damage the target takes increases to 1d12.

-Cold, the target's speed is reduced by 10 feet for 1 minute.

- Fire, The target starts burning. The target can stop burning by giving itself the prone condition or succeeding on a dexterity saving throw against your spell save DC.

-Lightning, The target is paralyzed until the end of your next turn.

-Poison, the target has the poisoned condition for 1 minute.

-Thunder, the target is pushed 15 feet away from you.

 

 

Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).

Available For: Wizard

BeK2847

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