You cast Arcane energy at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 damage of a type you choose: Acid, Cold, Fire, Lightning, Poison, or Thunder.
If the damage is:
-Acid,the damage the target takes increases to 1d12.
-Cold, the target's speed is reduced by 10 feet for 1 minute.
- Fire, The target starts burning. The target can stop burning by giving itself the prone condition or succeeding on a dexterity saving throw against your spell save DC.
-Lightning, The target is paralyzed until the end of your next turn.
-Poison, the target has the poisoned condition for 1 minute.
-Thunder, the target is pushed 15 feet away from you.
Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).
Comments