As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and radiant flames envelop the creature until the end of your next turn. While enveloped, attacks made against the creature gain a d4 to hit. The first attack to hit the creature consumes the flames, dealing radiant damage equal to your spellcasting modifier.
This spell’s damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d6 radiant damage to the target, and the radiant damage caused by the flames increases to 1d6 + your spellcasting ability modifier. Both damage rolls increase by 1d6 at 11th level and 17th level.
* - (a weapon)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/8/2019 7:07:55 AM
|
61
|
0
|
1.0
|
Coming Soon
|
-
View User Profile
-
Send Message
Posted Nov 8, 2019Changelog: edited the effect to last until the end of the caster's next turn. While this opens up some light niche abuse to martial multiclassed characters, the potential for abuse isn't that strong. I would much more prefer that the spell remains viable for isolated clerics who don't have allies to proc the full damage (or don't have Spiritual Weapon prepared).