you conjure a howling gale of icy wind, forming into a sphere with a 10-foot radius centered on a point within range. all creatures within the sphere must succeed a strength and constitution saving throw. If they fail the strength saving throw, they are thrown 15 feet away from the sphere directly away from its center, and on a success, remain unmoved. if the constitution save is failed, the creature takes 2d4 cold damage and 1d4 bludgeoning damage, and half as much on a success. If a creature is standing within the spell at the end of its turn, it must make the strength and constitution saving throws or suffer the effects of the spell.
At Higher levels:
when cast with a 3rd level spell slot or higher, the spell deals an extra 1d4 cold and 1d4 bludgeoning damage per spell level above 2nd.
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