Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
None
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

You tear a piece of the natural world from its place (ex: rock, root, fire, water, or decay) and hurl it with unnatural force at a target. Choose one of the following natural elements within 30 feet of you. The element is launched toward a creature or object within 30 feet. If the projectile hits a creature, they must make a Dexterity saving throw. On a failed save, the target suffers the listed damage and secondary effect. On a successful save, they take half damage and avoid any additional effects.

Element Damage Secondary Effect
Stone 3d6 bludgeoning On a failed save, the target is knocked prone if Medium or smaller.
Flame 2d6 fire Target catches fire, taking 1d6 fire damage at the start of their next turn unless they or another creature uses an action to extinguish the flames.
Vine 2d6 slashing Target is restrained by thorny vines until the end of their next turn.
Water 2d6 cold Target is pushed 10 feet away and has disadvantage on the next weapon attack roll it makes before the end of its turn.
Spores 1d6 poison Target is poisoned until the end of your next turn and has disadvantage on Constitution saving throws to maintain concentration.

Available For: Druid (Legacy) Druid

Prokicker2006

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