Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Force
You flick a glowing, arcane-charged card at a creature within range. Make a ranged spell attack against one target you can see. On a hit, the target takes 1d8 force damage, and must succeed on a Dexterity saving throw or be pushed 5 feet away from you.
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At 5th level: 2 cards (make separate attack rolls), damage increases to 2d8.
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At 11th level: 3 cards, 3d8.
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At 17th level: 4 cards, 4d8.
The push effect applies only to the first hit per turn.
* - (A deck of playing cards, not consumed)
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