Level
3rd
Casting Time
1 Action
Range/Area
40 ft.
Components
V, S
Duration
Concentration 1 Round
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Bludgeoning

 You conjure a serpentine coil of pressurized, abyssal water infused with deep-sea mana. This chilling spiral of liquid lashes out from the caster, ensnaring a creature within range with force. The target must make a Strength saving throw. On a failed save is restrained by the watery coil. On a success, it takes half damage and avoids the restrained condition. While restrained, the target is surrounded by intense aquatic pressure and suffers 2d10 bludgeoning damage at the start of each of its turns, as the coil tries to crush them like the deep ocean depths. The target may use its action on its turn to make a Strength (Athletics) or Constitution (Endurance) check (DC = your spell save DC) to escape. (20 MP)

 

If the target is reduced to 0 HP while restrained, the coil can be violently detonated into a burst of hyper-pressurized mist, dealing 2d12 force damage to all creatures within 10 feet and pushing them back 10 feet if they fail a Dexterity saving throw.

Available For: Bard Cleric Druid Paladin Sorcerer Warlock Wizard

SleepyCougar918

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