You release a concentrated pulse of arcane frost energy from your core, spreading in a chaotic burst that freezes ambient mana and rapidly cools the battlefield. A 20-foot radius area centered on a point within range becomes frozen terrain, coated in slick, jagged ice and crackling cold magic. Creatures in the area when the spell is cast must succeed on a Dexterity saving throw or become frozen (restrained and encased in ice) until the end of their next turn. A creature that succeeds on the save takes no additional effect but must treat the area as difficult terrain for the duration.
Frozen Terrain Effects (2 rounds):
- Movement is halved in the area.
- Any creature that enters the area or starts its turn there must make a Dexterity saving throw or fall prone.
- Fire or Lightning damage affecting the terrain melts or fractures the ice, ending the terrain effect in a 10-ft section.
20 feet(30 MP and 5 Mp per 5 feet for increased range with limit of 40)
At Higher Levels. When cast with a 5th-level spell slot or higher, the radius increases by 5 feet and you may target one creature to take 3d8 cold damage if they fail their save.
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