Level
4th
Casting Time
1 Action
Range/Area
20 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

You release a concentrated pulse of arcane frost energy from your core, spreading in a chaotic burst that freezes ambient mana and rapidly cools the battlefield. A 20-foot radius area centered on a point within range becomes frozen terrain, coated in slick, jagged ice and crackling cold magic. Creatures in the area when the spell is cast must succeed on a Dexterity saving throw or become frozen (restrained and encased in ice) until the end of their next turn. A creature that succeeds on the save takes no additional effect but must treat the area as difficult terrain for the duration.

 

Frozen Terrain Effects (2 rounds):

  • Movement is halved in the area.
  • Any creature that enters the area or starts its turn there must make a Dexterity saving throw or fall prone.
  • Fire or Lightning damage affecting the terrain melts or fractures the ice, ending the terrain effect in a 10-ft section.

20 feet(30 MP and 5 Mp per 5 feet for increased range with limit of 40)

At Higher Levels. When cast with a 5th-level spell slot or higher, the radius increases by 5 feet and you may target one creature to take 3d8 cold damage if they fail their save.

Available For: Bard Cleric Druid Paladin Sorcerer Warlock Wizard

SleepyCougar918

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