"Black sickly light emanates from your fingertips, siphoning nearby plant life and biological functions in exchange for boons for magic."
You deal 5d12 necrotic damage to a surrounding area of plantlife and living creatures. Afterward, you regain spell slots. Use the graph below to determine the amount of spell slots you gain:
Barren: No plant life, not even small microbes; you gain no spell slots.
Light: Small outcroppings of plant life, or smaller, less intelligent organisms. You gain one spell slot.
Moderate: Decently sized yield of biologically adaptive life. You gain two spell slots.
Plentiful: Overwhelming biological complexity, you gain 3 spell slots, and half of your food and water requirements are filled.
Sentient: This area or creature has some sort of active sentience. Killing a creature with this spell regains a full spell slot and fills food and water requirements.
{players and dm note, this spell is for the Dark Sun setting, if not in a Dark Sun setting, you can use this as a basic necromancy school spell.}
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