Level
5th
Casting Time
1 Action
Range/Area
45 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic

"Black sickly light emanates from your fingertips, siphoning nearby plant life and biological functions in exchange for boons for magic."

 

You deal 5d12 necrotic damage to a surrounding area of plantlife and living creatures. Afterward, you regain spell slots. Use the graph below to determine the amount of spell slots you gain: 


 

Barren: No plant life, not even small microbes; you gain no spell slots. 

Light: Small outcroppings of plant life, or smaller, less intelligent organisms. You gain one spell slot.

Moderate: Decently sized yield of biologically adaptive life. You gain two spell slots. 

Plentiful: Overwhelming biological complexity, you gain 3 spell slots, and half of your food and water requirements are filled. 

Sentient: This area or creature has some sort of active sentience.  Killing a creature with this spell regains a full spell slot and fills food and water requirements. 


 

{players and dm note, this spell is for the Dark Sun setting, if not in a Dark Sun setting, you can use this as a basic necromancy school spell.}

Available For: Wizard (Legacy) - School of Necromancy (Legacy) Cleric - Grave Domain (XGtE)

GragIronskin

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