Level
2nd
Casting Time
1 Action
Range/Area
5,000 ft.
Components
V, S
Duration
Concentration
10 Minutes
School
Abjuration
Attack/Save
None
Damage/Effect
Choose a spaceship you can see within range. The target’s engineer must make a Wisdom saving throw. If there is no creature in that role, the save automatically fails. On a failed save, the target ship can't initiate a void jump for the duration. If the ship has already initiated a void jump, the jump can’t commence until this spell is ended. If the target’s engineer is at their station and not incapacitated, they can attempt the saving throw again at the end of each of their turns, ending the effect on a success.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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7/13/2025 2:36:29 PM
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5
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0
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Posted Dec 8, 2025This is almost perfect! Its just missing the "Wisdom save" On the ATTACK/SAVE