A burst of compressed sonic energy erupts from you, sweeping outward in a harmless ripple before sharply converging on a single creature you can see within range. This wave builds momentum as it expands, then reverses direction with a thunderous crack, targeting a specific point on the chosen creature's body. Choose a creature within 60 feet and select one of the following body parts: head, arms, legs or core. The target must make a Constitution saving throw.
On a failed save, the creature takes 6d10 thunder damage and suffers the additional effect based on the targeted body part. On a successful save, the creature takes half damage and suffers no additional effects.
Target the Head: The creature’s senses are overwhelmed by the resonance, as the caw enters their mind. it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failed save, it is deafened for 1 minute.
Target the Legs: The wave disrupts the creature’s footing as nearby objects are hurled into its legs. It takes 4d6 bludgeoning damage and must make a Dexterity saving throw. On a failed save, the creature violently falls to the ground and is knocked prone.
Target the Arms: The sonic wave circles back to the creature and forms two smaller blasts that target the creature's grasp on their weaponry. It must make a Strength saving throw. On a failed save, it drops any items it is holding unless they are magically bound or affixed, and those items are flung up to 30 feet in a random direction.
Target the Core: The wave detonates with focused force, right at the target's core. The creature takes an additional 3d10 thunder damage. No additional saving throw is required.
* - (A topaz cut in a yellow, faintly translucent sphere, worth at least 300 gold)
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