Level
5th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
10 Minutes
School
Transmutation
Attack/Save
CHA Save
Damage/Effect

You become the incarnation of the Primarch's psionic authority: unbending, unshakable, and unrelenting. For the duration, you gain the following benefits:

  • Your weapon attacks bypass any damage thresholds and if your attack would hit but misses due to a defensive reaction, the target instead takes half the attack’s normal damage.

  • You have half cover against ranged weapon and spell attacks. If a ranged attack misses you by 10 or more, it is automatically reflected at an enemy creature of your choice within 30 feet. This cover ends if you are incapacitated.

  • Hostile creatures that enter your aura for the first time on a turn or start their turn there must succeed on a Charisma saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature fails this save by 10 or more they fall unconscious for  1 minute or until an ally uses an action to wake them or the creature takes damage. Creatures whose challenge rating or class level is at or above yours are immune to this effect.

 

As an action, you can end this spell early to infuse your weapon with willpower and activate Divine Departure.

When activated, you can move up to your full movement speed (or your mounts, if mounted) without provoking opportunity attacks and make a melee weapon attack against a target. On a hit the target takes an extra 4d8 radiant damage and must succeed on a saving throw or be thrown backwards. The target is thrown backwards by an amount equal to any remaining movement speed and takes 4d8 radiant damage every time it collides through another creature or object. On a successful save a creature takes half damage and is not thrown backwards.
If Concowers Spirit is active you can increase the damage of Divine Departure by reducing the mount to 0 HP and adding half of it to the total. If the mount is used in this way, it cannot be resummoned for 7 days.


Once Void Conqueror ends, or after Divine Departure is cast, you must succeed on an intelligence saving throw against your spell DC or become Ravenous. Success or Failure, you are considered Starving.

While Ravenous: You attack the nearest creature each turn trying to psionically drain them. You are unable to cast spells or activate magic items. You may repeat the saving throw whenever you take damage ending on a success.
While Starving: Healing is only half effective. You cannot benefit from natural healing. Each day you do not each you suffer a level of exhaustion that can only be removed by eating.

Previous Versions

Name Date Modified Views Adds Version Actions
7/14/2025 6:04:09 PM
4
1
--
Coming Soon
7/14/2025 6:14:39 PM
5
1
--
Coming Soon

Available For: Paladin

FakeMartinLawrence

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