Level
4th
Casting Time
1 Action
Range/Area
6 ft.
Components
V, S *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

Necrotic energy washes over a creature you can see within range, sapping its vitality and initiating a creeping decay. The target must make a Constitution saving throw. On a failed save, the target takes 4d6 necrotic damage and becomes afflicted with a creeping blight for the duration of the spell. On a successful save, the target takes half as much damage and is not afflicted.

A creature afflicted with creeping blight takes 2d6 necrotic damage at the start of each of its turns. An afflicted creature can use its action to make a Constitution saving throw, ending the effect on itself on a success.

Spread of the Blight: As a bonus action on your turn, you can cause the blight to leap from an afflicted creature to another creature of your choice within 15 feet of it that you can see. The new target must succeed on a Constitution saving throw or also become afflicted with the creeping blight. A creature can only be targeted by this spreading effect once per turn. The blight can spread to a maximum number of creatures equal to your spellcasting ability modifier (minimum of 1).

If an afflicted creature dies, the blight immediately attempts to spread to a creature of your choice within 15 feet of the deceased creature that you can see, without requiring a bonus action. This potential spread does not count against the number of times you can manually spread the blight on your turn. The new target must make a Constitution saving throw as normal.

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the initial damage increases by 1d6 for each slot level above 4th.

* - (N/A)

Spell Tags: Damage

Available For: Druid Warlock Wizard

SecretEyez

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