Level
6th
Casting Time
6 Actions
Range/Area
150 ft.
Components
None
Duration
Until Dispelled or Triggered
School
Evocation
Attack/Save
None
Damage/Effect

 

Delayed Blast Fireball 1-100

6th level Evocation

Casting Time: 1 action

Range: 150 feet

Target: A chosen point within range

Components: V S M (A tiny ball of bat guano and sulfur)

Duration:concentration Up to 1 minute

Classes: Sorcerer, Wizard

when you cast the spell roll a d100 what you roll is what happens on the d100 table.A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw dc 18. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one. The spell’s base damage is 12d6. If at the end of your turn the bead has not yet detonated, the damage increases by 1d6. If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw dc 20. On a failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful save, the creature can throw the bead up to 25 feet. When it strikes a creature or a solid object, the spell ends, and the bead explodes. The fire damages objects in the area and ignites flammable objects that aren’t being worn or carried.

you can also move the spell up to the range. at Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the base damage increases by 1d6 for each slot level above 6th

 

art

1-2 everybody in the party swops the appearance of there character with the person on the left for 1 day

3-4 everybody in the party has a rainbow glow and has disadvantage in stealth rolls for 1 day

5-6 everybody in the party thinks that there party members are there nights mares everybody make a dc 16 int save or start attacking there teme for 1 minute

7-8 everybody in the party thinks of the first thing that cums to mind when one of these three words is sed 1 mat 2 baseball 3 resting what the people sead is there now weapon 

9-10 everybody in the party gets a map that is slitely different for each person 

11-12 everybody in the party gits a knitting set

13-14 everybody in the party gits a invisible bird. bird stats ac 20 hp 2 3 legendary action the dm gits to pick wen and what the bird do with the legendary action

15-16 everybody in the party gits pretty for 1 days and has advantage on Persuasion

17-18 everybody in the party gits ugly for 1 days and has disadvantage on Persuasion

19-20 everybody in the party loses a knitting set

nacher

21-22 everybody in the party looks like a cat for a day 

23-24 everybody in the party can understand and speak bird for a day 

25-26 you become a Elephant human for 1 day

27-28 you become a Dolphin human for 1 day

29-30 you become a Red Panda human for 1 day

31-32 you become a Bald Eagle human for 1 day

33-34 you become a Axolotl human for 1 day

35-36 you become a Komodo Dragon human for 1 day

37-38 you become a tree human for 1 day

39-40 you become a Snow Leopard human for 1 day

history\knowledge 

41-42 you now no all the history form the Kingdom you are in for 1 day

43-44 you now no all Languages for a day 

45-46 you now have a +7 int for 1 day

47-48 everybody in the party besides you git a +7 int for 1 day

49-50 everybody in the party has advantage on Insight rolls for 1 day

51-52 everybody in the party has disadvantage on Medicine rolls for 1 day

53-54 everybody in the party has disadvantage on Insight rolls for 1 day

55-56 everybody in the party has advantage on Medicine rolls for 1 day

57-58 you have advantage on Nature rolls for 1 day

59-60 you have disadvantage on Nature rolls for 1 day

stem

61-62 you git +20 speed for 1 day

63-64 you git +10 speed for 1 day

65-66 everybody in the party git +6 damage for 1 day

67-68 you git +4 damage for 1 day

69-70 you git +7 damage for 1 day

71-72 you git +5 damage for 1 day

73-74 you git +3 damage for 1 day

75-76 you git +2 damage for 1 day

77-78 everybody in the party gets spider climb for one day

79-80 you git 1 100 damage punch

81-90 everybody in the party gets 1 50 damage punch

91-99 you git 1 200 punch 

100 3 one punch 

Available For: Wizard (Legacy) Wizard (Legacy) - School of Evocation (Legacy) Wizard (Legacy) - School of Abjuration (Legacy) Wizard (Legacy) - School of Conjuration (Legacy) Wizard (Legacy) - School of Divination (Legacy) Wizard (Legacy) - School of Enchantment (Legacy) Wizard (Legacy) - School of Illusion (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Wizard (Legacy) - School of Transmutation (Legacy) Wizard (Legacy) - War Magic Wizard (Legacy) - Order of Scribes Wizard - School of Conjuration (PHB) (Legacy) Wizard - School of Enchantment (PHB) (Legacy) Wizard - School of Necromancy (PHB) (Legacy) Wizard - School of Transmutation (PHB) (Legacy)

Krazykidpsx

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