You conjure a sailing ship made of clouds. You and up to 19 allies are able to board. Large creatures count as 2, huge at 3, ect. You can issue commands as a bonus action. The ship is 60 ft long and 20 ft wide with two decks. The lower deck can be arranged as a storage hold or crew quarters when the spell is first cast.
A cloud ship flies at 30 miles per hour. You and your passengers feel none of the effects of this swift movement, though, and the ride is perfectly steady and calm in even the worst weather. When the spell is dismissed, the cloud settles gently to the ground and dissipates.
In combat it can fly at a speed of 120 feet. It counts as a gargantuan construct with ac 20 and 200 HP. On your command it can fire its cannons at a single target using your spellcasting attack roll and doing 6d8 lighting damage.
Should the spell duration expire while a cloud ship is still aloft, the magic fails slowly, with cloud and riders floating downward 60 feet per round for 1d6 rounds. If the cloud reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, and all creatures riding in it take falling damage. A cloud chariot descends slowly if the spell is dispelled, but not if it is negated by an antimagic field
Previous Versions
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11/9/2019 6:06:28 AM
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Coming Soon
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