Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect

You tap into the aetherial matter that connects the world and siphon off a measure of good luck from a creature within range. The next time the target rolls a 20 on an attack roll, attribute check, or a saving throw, you can use your reaction to absorb their luck, causing the target to reroll the die. It must use the new roll, even if it is a 20.

Before the duration ends, you hold onto this absorbed luck and can replace one attack roll, attribute check, or saving throw you make with a 20 instead. You lose this luck if you cast this spell again.

At Higher Levels. When you cast this spell at 2nd level or higher, you can target one additional creature for every level above 1st. The creatures must be within 30 feet of each other when you target them. When any creature affected by this spell has their luck absorbed, the spell’s effects end on all other targets.

* - (a rabbit’s foot or a four-leaf clove)

Previous Versions

Name Date Modified Views Adds Version Actions
7/17/2025 8:53:46 PM
0
0
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Coming Soon

Available For: Bard (Legacy) Bard

Meadows_

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