Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Combat (...)
You hold the ammunition in your hand, infusing the weapon with elemental power. As part of the casting, make a normal ranged weapon attack. Choose acid, fire, cold, lightning, or thunder; all damage from the attack becomes that elemental damage type, instead of its normal type.
At higher levels, the cantrip has additional effects:
5th Level: Add an additional 1d6 damage of the chosen element to your attack on a hit.
11th Level: Add an additional 2d6 damage of the chosen element to your attack on a hit.
17th Level: Add an additional 3d6 damage of the chosen element to your attack on a hit.
* - (a missile for a ranged weapon, such as an arrow, bolt, or sling stone)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/17/2025 9:09:54 PM
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4
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1
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1
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Coming Soon
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