Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Combat (...)

You hold the ammunition in your hand, infusing the weapon with elemental power. As part of the casting, make a normal ranged weapon attack. Choose acid, fire, cold, lightning, or thunder; all damage from the attack becomes that elemental damage type, instead of its normal type.

At higher levels, the cantrip has additional effects:

5th Level: Add an additional 1d6 damage of the chosen element to your attack on a hit.

11th Level: Add an additional 2d6 damage of the chosen element to your attack on a hit.

17th Level: Add an additional 3d6 damage of the chosen element to your attack on a hit.

* - (a missile for a ranged weapon, such as an arrow, bolt, or sling stone)

Previous Versions

Name Date Modified Views Adds Version Actions
7/17/2025 9:09:54 PM
4
1
1
Coming Soon

Spell Tags: Damage Combat Elemental

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) Sorcerer Warlock Wizard

StephenFornal

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