Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect

You project a field of magical awareness and coordination that enhances the reflexes and decision-making of your allies in battle. Choose up to three creatures within range (you may include yourself). While the spell is active, each affected creature gains six temporary hit points and the following benefits:

  • When the target uses its reaction, it regains 1d6 temporary hit points immediately after the reaction resolves.

  • Once per round, when the target succeeds on a saving throw, it may move up to 10 feet without provoking opportunity attacks.

  • If two or more affected allies are within 10 feet of each other, they may communicate mentally (as with Message, but without components and regardless of line of sight).

Once the duration ends or if concentration is lost, the temporary hit points from this spell disappear. 

At Higher Levels. When cast using a 4th-level spell slot or higher, you may target one additional creature for each slot level above 3rd.

Previous Versions

Name Date Modified Views Adds Version Actions
7/19/2025 7:06:07 AM
1
0
ohm
Coming Soon

Available For: Wizard (Legacy) - War Magic Wizard - War Magic (XGtE) Wizard - Abjurer

Mythanthalus

Comments

Posts Quoted:
Reply
Clear All Quotes