You tear a wound through the present moment, unraveling nearby timelines into a storm of collapsing realities. Shards of past, present, and possible futures whirl around you in a spiraling maelstrom of starlight and howling echoes.
When you cast this spell, roll 2d8 and choose one of the results. The chosen number determines the elemental energy manifested in the breach, which endures for the spell’s duration:
1 – Fire
2 – Cold
3 – Lightning
4 – Acid
5 – Thunder
6 – Radiant
7 – Necrotic
8 – Psychic
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All hostile creatures that enter or start their turn in the aura must make a Strength saving throw. On a failed save, they take 8d12 force damage + 8d12 elemental damage, and are pushed 20 feet away from you. On a successful save, they take half as much damage and are not pushed.
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You gain a +2 bonus to AC and advantage on Strength saving throws while the aura persists.
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As a bonus action each round, you may hurl one creature or object (up to Huge) 60 feet in any direction, including upward.
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At the start of each of your turns, you may expand or shrink the aura’s radius by 10 feet.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/19/2025 7:47:48 AM
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4
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0
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Coming Soon
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7/20/2025 1:04:13 AM
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7
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0
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2
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Coming Soon
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