You call forth a spirit that is proficient in a skill from Arcana, Animal Handling, History, Investigation, Medicine, Nature, Perception, Religion, or Survival. The spirit is ethereal and ephemeral and cannot interact with physical objects, but can provide guidance on matters relating to the skill selected when you summon it.
You can treat any check you make in the skill as if you have proficiency with it so long as the spirit can communicate with you. Alternatively, if the ability check is an Intelligence or Wisdom check you can have the spirit make the check, and it has a +3 for the skill was summoned for.
The spirit will follow you and cannot stray more than 5 feet from you. You can choose to release it early, dismissing it back from whence it came.
At higher levels: When you cast this spell 4th level or higher, the spirit's bonus making ability checks itself increases by 1 for each level above 1st, up to a maximum of +9.
Level
3rd
Casting Time
1 Minute
Range/Area
Self
Components
V, S, M *
Duration
10 Minutes
School
Necromancy
Attack/Save
None
Damage/Effect
Comments