Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
(10 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Force
The cylinder of your revolver glows with arcane power, loading itself with six unique bullets influenced by the magic of six great mages. One bullet randomly aligns itself with the barrel. Make a ranged spell attack against one creature or object you can see within range. On a hit, the target takes 2d8 + 1d6 damage. The number rolled on the d6 determines the bullet fired, as shown below.
| d6 | Bullet |
|---|---|
| 1 | Matick's homing bullet -- General Matick's precision and meticulosity causes this bullet to never miss its mark. This bullet does force damage, and always hits its target. |
| 2 | Snilloc's chilling bullet -- Snilloc's icy disposition causes this bullet to freeze any target it hits. This bullet does cold damage, and gives the target disadvantage on attack rolls and Dexterity saving throws for 1 minute. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the condition ends. |
| 3 | Tasha's caustic bullet -- The causticity of Archmage Iggwilv's alchemy causes this bullet to hinder the attack power of any target it hits. This bullet does poison damage, and the target deals only half damage with weapon attacks that use Strength until the spell ends. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the condition ends. |
| 4 | Zerthimon's psionic bullet -- The psionic teachings of the Githzerai cause this bullet to zero in on the mind of any target it hits. This bullet does psychic damage, and the target becomes frightened for 1 minute. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the condition ends. |
| 5 | Tenser's volatile bullet -- Tenser's exuberant magic makes this bullet especially volatile. This bullet does thunder damage and explodes in a 10 foot sphere around the target. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes full damage on a failed save, or half as much damage on a successful one. Inorganic material takes double damage. |
| 6 | Agnazzar's scorching bullet -- Agnazzar's fiery evocation magic causes this bullet to flash from the barrel of your gun in a bright streak. This bullet does fire damage and deals an extra 2d8 damage to the target. |
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