You summon oozes that appear in unoccupied spaces that you can see within range, seeping and sputtering from various walls, gutters, and crevices. They fight for you for up to one minute, taking their initiative immediately after you, following your mental commands, no action required. Choose one of the following options for what oozes appear:
- One creature of challenge rating 2 or lower
- Two creatures of challenge rating 1 or lower
- Four creatures of challenge rating 1/2 or lower
- Eight creatures of challenge rating 1/4 or lower
A summoned creature disappears when it drops to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The DM has the creatures’ statistics.
At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot, and three times as many with an 8th-level slot.
* - (A piece of rusty pipe and a lump of rotting food)Previous Versions
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7/21/2025 4:23:23 AM
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