Create 4 ghouls that fight alongside you.
These Ghouls cannot be controlled by you. They will attempt to attack the nearest enemy within visual range, prioritizing creatures that are Prone.
When no enemies are present, they will wander around aimlessly but will attempt to remain with 30ft of you.
| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 17 | +3 | +3 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 8 | -1 | -1 |
Death Burst. The ghoul explodes when it dies. Dexterity Saving Throw: DC 15, each creature in a 10-foot Emanation originating from the ghoul. Failure: 21 (6d6) Necrotic damage. Success: Half damage.
Devour. Melee Attack Roll: +6 to hit, reach 5 ft., one creature that has the Incapacitated or Prone condition. Hit: 6 (1d6 + 3) Piercing damage plus 13 (3d8) Necrotic damage, the Ghoul regain Hit Points equivalent to the amount of necrotic damage dealt.
Claws. Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) Slashing damage. If the target is a creature that isn’t an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Paralyzed condition until the end of its next turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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7/21/2025 11:54:56 AM
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5
|
2
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BG3
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Coming Soon
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