Level
4th
Casting Time
1 Action
Range/Area
500 ft. (5 ft. )
Components
V, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Bludgeoning (...)

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” or “upward to the northwest at a 45-degree angle, 300 feet.”

If you teleport to a location directly above a creature, that creature must make a dexterity saving throw, or that creature and the caster will split evenly 1d6 magical bludgeoning damage for each 10 feet fallen, for a maximum of 20d6, and both creatures become prone. On a successful save, the caster takes all the damage themself and becomes prone.

If for any reason you have another action, you can bring a heavy object weighing at least 100 lbs with you and try to make it fall on a creature. the creature repeats the save, taking 10d6 and falling prone on a failed save, suffering no effects on a successful save

You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.\nIf you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

* - (a heavy object weighing at least 100 lbs (optional))

Spell Tags: Combat

Available For: Bard Sorcerer Warlock Wizard

Hashtag23199

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