Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning
Electricity surges into a creature you see within range. The target must succeed on a Dexterity saving throw or take 1d6 Lightning damage. A creature partially or fully submerged in liquid automatically fails this save.
Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).
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