Level
5th
Casting Time
1 Action
Range/Area
120 ft.
Components
S, M *
Duration
Concentration 2 Minutes
School
Evocation
Attack/Save
None
Damage/Effect
Deafened

A whirling tornado erupts, filling a 5-foot-radius, 40 foot cylinder centered on a point within range.

Any creature that starts its turn within the tornado must make a Strength saving throw. On a failed save, the creature takes 4d10 bludgeoning damage and is pushed back, or pulled forward 5 feet, and lifted upward 10 feet.

Any ranged attack within 20 feet of the tornado has disadvantage, any any ranged attack that passes through it automatically misses. 

The tornado can uproot trees, buildings, and other large structures, causing additional destruction as determined by the GM. 

On a successful save, the creature takes half as much damage and is not pushed or lifted. 

As a bonus action, you can move the tornado up to 30 feet in any direction. When the tornado is moved, creatures within its path must make a strength saving throw, suffering damage and potential effects as described. 

 At level 6, deals 6d10 bludgeoning damage, increases to a 10-foot circle and any creature caught within it are deafened. Any creature caught in the tornado are pushed or pulled 5 feet and lifted 20 feet.

At level 7, the tornado deals 8d10 bludgeoning damage, increases to a 20-foot circle and any creature caught within it are deafened. Any creature caught in the tornado are pushed or pulled 10 feet and lifted 40 feet. The tornado can consume fire from an extended duration spell, dealing both its damage and the damage caused by the tornado.

At level 8,  the tornado deals 10d10 bludgeoning damage.

At level 9,  the tornado deals 12d10 bludgeoning damage. 

* - (Stork feather)

Available For: Druid Sorcerer Wizard

nbarley84

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