Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
90 ft.
Components
S, M *
Duration
1 Minute
School
Divination
Attack/Save
None
Damage/Effect
Force

The upgrades of this spell is dependent on your Ranger level.  

 Level 1                 Silently you can magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack roll. You also have an Advantage on any Wisdom (Perception or Survival) check you make to find it. 

Level 3                 Hunters Sense, At 3rd level, you gain the ability to peer at a creature and magically discern how best to hurt it. Once Hunter's Mark is cast you immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, you sense that it has no damage immunities, resistances, or vulnerabilities. Cantrip doesn't require concentration, or a verbal component but needs a material component (Ranger/Druidic Focus).

Level 5                 Improved Hunter Mark, Extended range 120ft, duration 1 hour/level, can track target 1 mile/ level, from 5th level spell doesn't require concentration, or a verbal component but needs a material component (Ranger/ Druidic Focus).The Caster knows where the Target is despite being hidden or obstructed. 

Level 7                 Slayer, The damage die of your Hunter's Mark is a 2d4 rather than a d6.

Level 9                 Hunter Prey, The caster knows where the target is. If the character has a condition placed on them where disadvantage is considered, the Hunter's Mark remains in effect, and disadvantage is ignored. i.e. Target casts invisibility on themselves, or if the target becomes prone, but not if the target is prone when Hunter's Marks are placed on the target. Blinded, Frightened, Heavily Obscured, Hide, Invisible, Prone etc (use DM consideration i.e running behind a stone wall dependent on attack).

Level 11               Defensive Tactics, if the creature with Hunter's Mark cast on them attacks the Character they attack with disadvantage.

Level 13               Master Hunter, You can cast Hunter's Mark on to two creatures of your choice, that you can see within range. It requires two separate Bonus Actions.

Level 15               Superior Hunter’s Prey, Once per turn when you deal damage to the other creature marked by your Hunter's Mark.

Level 17               Precise Hunter, You have advantage on attack rolls against the creature currently marked by your Hunter's Mark.

Level 20               Foe Slayer, The damage die of your Hunter's Mark is a 3d4 rather than a d10.

If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range.

* - (Ranger or Druidic focus )

Previous Versions

Name Date Modified Views Adds Version Actions
4/12/2025 11:26:13 AM
19
1
1
Coming Soon
4/23/2025 5:30:08 AM
32
0
--
Coming Soon
7/25/2025 10:51:35 AM
34
3
1.2
Coming Soon

Spell Tags: Damage Debuff

Available For: Ranger (Legacy) Ranger

larneg54619

Comments

Posts Quoted:
Reply
Clear All Quotes