Level
2nd
Casting Time
1 Action
Range/Area
Touch 60 ft.
Components
S
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Bludgeoning

You touch a willing creature of normal size or smaller other than yourself and perform a throwing motion. The willing creature flies in a straight line up to 90 feet in a direction you choose before falling prone to the ground, stopping early if it impacts against a solid surface. If the willing creature would strike another creature, that creature must make a Dexterity saving throw. On a failed save, the willing creature impacts the target and stops moving. When the willing creature impacts something, the willing creature and what it strikes each take 3d8 bludgeoning damage. The willing creature may use its reaction to make an attack against the target it impacted, avoiding going prone on a hit.

Spell Tags: Damage Control Movement

Available For: Sorcerer (Legacy) Wizard (Legacy)

Alandil

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