As you whisper words remembered from dreamless nights, a veil of golden static envelops you. Your eyes glow yellow, irises fractured like crystal. Threads of shifting yellow aether, formed of emotion and fractured time, coil around your body like a living aura. Every movement ripples unnaturally—you flicker between possibilities, skipping half-steps through space as reality struggles to contain you.
While Dreamform Surge is active, you gain:
- You are immune to psychic and force damage.
- You are immune to the charmed and frightened conditions.
- You gain a +2 bonus to AC as you shape shifts and bends unpredictably.
- You may add your Charisma modifier to one damage roll of a spell you cast each turn (cantrip or leveled spell).
- When you cast a spell that forces a creature to make a saving throw, you may choose to impose disadvantage on one target’s first saving throw against it. This effect can be used once per turn.
- You can teleport up to 10 feet as a bonus action once per round, as you skip briefly into dreamspace.
Once while the spell is active, you may reach into another’s dreamscape. Choose a creature within 120 ft that you can see. It must make a Charisma saving throw (DC = your spell save DC) or be unable to distinguish dream from reality until the end of your next turn. During this time, it has disadvantage on attack rolls against you.
At Higher Levels:
When cast using a spell slot of 7th level or higher, you can choose to impose disadvantage on two saving throws per turn, each affecting a different creature.
Backlash – Fractured Dream (on failed concentration check):
If you fail a concentration check to maintain Dreamform Surge, roll 1d4:
|
d4 |
Backlash Effect (1 round) |
|
1 |
You are blinded for 1d4 rounds by visions of the dreamscape of Dal Quor in your mind. |
|
2 |
You suffer disadvantage on attack rolls for 1d4 rounds, as your limbs move out of sync with intention. |
|
3 |
You are silenced for 1d4 rounds, unable to speak or use verbal components as a state of sleep paralysis takes hold of your body. |
|
4 |
Your mind partially phase out between reality and the empty room that haunts your dreams, giving you disadvantage on saving throws. |
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