You extend your hand and call down the mantle of twilight, enshrouding a creature in a protective veil of holy dusk.
Choose one creature within range. Until the spell ends, that creature gains the following benefits:
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Shroud of Dusk: Attackers have disadvantage on the first weapon or spell attack they make against the target each turn, as dim twilight surrounds and obscures them.
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Radiant Shield: When the target is hit by an attack, they can use their reaction to cause radiant light to flare, dealing 1d8 radiant damage to the attacker (once per round).
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Soothing Veil: At the start of each of the target’s turns, they regain 5 temporary hit points if they have fewer than half their hit point maximum.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the radiant damage increases by 1d8. Additionally for each slot level above 3rd increase the radiant damage by 1d8.
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